The first in a series of quick real-time clothing studies that I'm working on. Base mesh was made in Marvelous Designer and textured it in Substance Painter, with final renders in Marmoset Toolbag. The base material that I used for the denim is called Denim Designer, by Jeff Kleinzweig: https://gumroad.com/l/jslPm
The total poly count is 9786 tris, with a 2k map for the jacket and 1k map for the pins and patches. This project took around 40 hours.